Virtual storytelling is one of the most powerful forms of communication today. From various films along with the virtual reality practices to the interactive games like Choices stories you play- the visual stories are now revolutionizing the way the developers want to persuade the audiences by various means.
As brands and various marketers have generally left behind several filmmakers as well as the media in the visual storytelling industry, this is becoming a thing of the past now as the strategies related to marketing tends to shift user-friendly to what the users are interested in.
Now, as the internet uses various things and certain wearable technology in order to attract us a little closer to an amazing connected world of visual storytelling around us. Also, from having the conversation with our favorite characters to play games, these visual storytelling trends will somehow allow us to live within stories blurring the lines between the reality and fiction.
The Boundless Stories
Well, talking about the audiences then the love for captivating stories are growing voracious. This means that users are now so engrossed in such stories while playing choices stories you play that they do not want them to end. With this demand, the visual stories will progressively run parallel to the real lives of the users. This simply means that the stories will not only occur in real time but instead they happen 24*7. So, if you tune into one of these story worlds even in the middle of the night then you may find your favorite character staying up late with you in the game.
The Neverending Connective Storytelling
The users who grew up using the internet do not crave for these interactive experiences. Here, they are also looking for connecting with other people a well; no matter they are real or the fictitious one. The 3D, character which a user can relate themselves with has always been at the heart of several loved stories. But, when we talk about future storytelling will not be enough for the users to connect with their favorite character emotionally- they would love to be able to walk in a mile in their shoes.
In the VR this experience is called as the nerve. Well, this means that users can easily put themselves in a character’s shoes and can experience how it feels to ride a skateboard or climbing up a ladder from one high-rise to the other.
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